Digital Game-Based Learning as a Medium for Integrating Four Language Skills
Keywords:
Digital Game-Based Learning; Four Language Skills; Language Pedagogy; Interactive Learning; Educational Technology; Communicative Competence; Learner MotivationAbstract
Digital Game-Based Learning (DGBL) has become a powerful pedagogical approach for enhancing students’ engagement and improving language proficiency. This study explores the effectiveness of digital games as a medium for integrating the four essential language skills: listening, speaking, reading, and writing. By combining interactive gameplay, authentic contexts, and immediate feedback, DGBL creates a dynamic learning environment that supports both communicative competence and learner motivation. The research highlights how task-based activities within digital games encourage meaningful language use, promote collaboration, and facilitate autonomous learning. Findings suggest that DGBL can significantly enrich language instruction by providing multisensory input, encouraging active participation, and bridging the gap between formal learning and real-world communication