Digital Game-Based Learning as a Medium for Integrating Four Language Skills

Authors

  • Qurdosheva Mashxura Mamasharip qizi Student, Chirchik State Pedagogical University Author
  • Tulyaganova Nargiza Farxod qizi Teacher, Chirchik State Pedagogical University Author

Keywords:

Digital Game-Based Learning; Four Language Skills; Language Pedagogy; Interactive Learning; Educational Technology; Communicative Competence; Learner Motivation

Abstract

Digital Game-Based Learning (DGBL) has become a powerful pedagogical approach for enhancing students’ engagement and improving language proficiency. This study explores the effectiveness of digital games as a medium for integrating the four essential language skills: listening, speaking, reading, and writing. By combining interactive gameplay, authentic contexts, and immediate feedback, DGBL creates a dynamic learning environment that supports both communicative competence and learner motivation. The research highlights how task-based activities within digital games encourage meaningful language use, promote collaboration, and facilitate autonomous learning. Findings suggest that DGBL can significantly enrich language instruction by providing multisensory input, encouraging active participation, and bridging the gap between formal learning and real-world communication

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Published

27-12-2025

How to Cite

Digital Game-Based Learning as a Medium for Integrating Four Language Skills. (2025). ZAMONAVIY ILM-FAN VA TADQIQOTLAR: MUAMMO VA YECHIMLAR, 2(5), 521-525. https://innoworld.net/index.php/ziftmy/article/view/1682