Gamified Task-Based Language Teaching through Online Game Platforms (Kahoot!, Quizizz, Baamboozle): A Framework for Enhancing Communicative Competence in ESL Classrooms.
Keywords:
Task-Based Language Teaching, gamification, Kahoot!, Quizizz, Baamboozle, communicative competence, digital learning materials, ESL pedagogyAbstract
This study looks at how gamified online platforms such as Kahoot!, Quizizz, and Baamboozle can be integrated into Task-Based Language Teaching (TBLT). The goal is to improve ESL learners’ communication skills, motivation, and collaboration. Recent studies show that connecting game-based activities with meaningful tasks increases engagement, offers immediate feedback, and encourages peer interaction. To implement this effectively, it’s important to design activities with support, connect them to language goals, and have teacher guidance. The study suggests a five-phase instructional framework: Task Preparation, Game Engagement, Collaborative Production, Reflection & Revision, and Evaluation & Extension. This model provides a clear way to combine gamification with TBLT for real language learning situations.