Gamified Task-Based Language Teaching through Online Game Platforms (Kahoot!, Quizizz, Baamboozle): A Framework for Enhancing Communicative Competence in ESL Classrooms.

Authors

  • Diyora Nabiyeva Bakhodir kizi Student, Chirchik State Pedagogical University di.yora22072002@gmail.com Author
  • Khamitov Eldorbek Erkinovich A senior teacher of the English theory and practice department, Chirchik State Pedagogical University khamitoveldorbek@gmail.com Author

Keywords:

Task-Based Language Teaching, gamification, Kahoot!, Quizizz, Baamboozle, communicative competence, digital learning materials, ESL pedagogy

Abstract

This study looks at how gamified online platforms such as Kahoot!, Quizizz, and Baamboozle can be integrated into Task-Based Language Teaching (TBLT). The goal is to improve ESL learners’ communication skills, motivation, and collaboration. Recent studies show that connecting game-based activities with meaningful tasks increases engagement, offers immediate feedback, and encourages peer interaction. To implement this effectively, it’s important to design activities with support, connect them to language goals, and have teacher guidance. The study suggests a five-phase instructional framework: Task Preparation, Game Engagement, Collaborative Production, Reflection & Revision, and Evaluation & Extension. This model provides a clear way to combine gamification with TBLT for real language learning situations.

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Published

2025-11-27

How to Cite

Gamified Task-Based Language Teaching through Online Game Platforms (Kahoot!, Quizizz, Baamboozle): A Framework for Enhancing Communicative Competence in ESL Classrooms. (2025). YANGI RENESSANS, 2(3), 114-117. https://innoworld.net/index.php/yr/article/view/1248